BalassLabs
A cart built from beams, crystals, suspension, and wheels on a suspended race track.
An indie game in development

Cart Legends

Build your own cart.
Race it above the clouds.

We're making a game where you assemble carts from individual parts. Add wheels, pistons, thrusters, or a swinging hammer, then test your build on tracks above the clouds.

In development · Windows PC · Early Playtest on Steam

From a development build
  • Build it piece by piece
  • Experiment with physics
  • Race through changing weather
  • Play with friends
Build your own cart

Combine parts. Test how they work together.

Start with a chassis and wheels, then try different setups. Mount pistons underneath to jump, add thrusters to change how the cart accelerates and turns, or fit a large swinging hammer. Each part's weight and position affect the result. Test a design, adjust it in the garage, and try again.

Piston Surprise, a real test build with oversized front wheels, pistons, offset thrusters, a tall rear tower, and a mounted cannon.
Piston Surprise. A development test build combining large wheels, pistons, thrusters, a rear tower, and a cannon.
Render of the telescopic jump piston from the game component library.Cart + ground-facing pistons

A cart that jumps on pistons

Mount pistons underneath the cart so they push against the ground when they extend. Try different positions to see how they affect the jump and landing.

Render of the heavy physical cart hammer, with its long arm and pivot mount.Compact chassis + swinging hammer

A small cart with a large hammer

The hammer and its arm add weight to the vehicle. Test where to mount the pivot and how the suspension handles the load while driving and swinging it.

Render of an Arc Thruster with a mounting plate and glowing red nozzle.Thrusters mounted away from the centre

A cart with offset thrusters

A thruster pushes from its mounting point. Changing its angle and position can make the cart accelerate, turn, or spin. Try different layouts to find the response you want.

These renders show the actual game components. The builds above are examples to try; mounting points, weight, and power limits affect what works.

A 125-part cart in the new fantasy garage builder, with its parts palette and crystal power allocation visible.
The garage as we work on it. Parts, interface, and scenery are still changing.
Parts, weight, and power

Where you mount a part matters.

Start with a core, then add beams, plates, wheels, suspension, steering, and gadgets. Every piece adds weight. Where you put it changes how the cart turns, lands, and tips over.

Pistons push through contact. Thrusters apply force where you mount them. Hammers swing as physical bodies. Save a build, test it on the proving ground, then return to the garage to make adjustments.

More gadgets. Same crystal budget.

Split your core's power between the engine, shields, and gadgets. That extra thruster needs energy. So does the shield you were relying on.

Weather and handling

Race in rain, snow, and storms.

The tracks run above the clouds, between rock spires and glowing crystals. We're developing weather that changes grip, visibility, and the hazards on the road, so you'll need to adapt how you drive.

A cart racing between rock spires and crystals on the Twin Spiral sky circuit.
Clear skies

Test your build on ten sky circuits.

Banked turns, spirals, hairpins, and steep climbs are already part of the Playtest. Try a lap on dry asphalt to see how your cart steers, brakes, and handles changes in elevation.

In-game development captures. Weather effects and handling are being tuned; these show different test builds.

Next in development · The 0.1.0 plan

We're working toward arena battles.

The Playtest already has building, driving, gadgets, and Steam or LAN races. The next major step we're planning is arena combat, with new gadgets, damage to individual parts, and objectives to compete over.

01

Grapplers and heavier opponents

Our plan includes grapplers mounted on lifting arms. Trying to lift a heavier cart could tip or lift your own vehicle, depending on weight and leverage. Extending saws, rams, and flamethrowers are also planned.

02

Damage to individual parts

We want impacts to damage the parts they hit and break connections, allowing components to detach. An inspection view is also planned to help you understand the damage and revise your build.

03

Five arenas with different objectives

We're planning five fantasy arenas with bridges, changes in height, capture zones, and healing pickups. Some objectives would require jumping or using thrust to reach elevated rings.

04

Paint options and a new garage

Part painting is planned alongside a new workshop made from wood, metal, and crystals. We're reworking the garage and interface as we develop the vehicle systems.

The new garage under construction, with crystal lamps, workbenches, panoramic windows, and a cart on the central platform.
A peek at the new workshop in progress.

This is what we're making, and where we'd like to take it. The arena features above are plans, not a finished mode. Builds, art, balance, and ideas will change as we try them. No release date yet.

Want to try building your own?

Wishlist Cart Legends on Steam.

Add the game to your wishlist for release updates, or request access to the early Playtest to try the current build. We're still developing the game, and your feedback can help us improve it.